Wow, what a week, we released Blink 3D 2.0 on June 27th. It should have been June 26th but I forgot that there was a days lead time with PRWeb, so we slipped by a day. Actually I was not that upset, the extra time gave me a chance to nail down a few last minute things. I must say the response has been tremendous, I have been snowed under with requests for information and interviews, etc. Web site traffic is at an all time high and there are still a number of places that have not yet mentioned the release that typically send us a lot of traffic. This week has been so busy, this is the first time I have had to sit down and blog about my own release.
I have lost count of how many times over the years I have launched a product. However, still, even after all these years and with lots of practice, it does not get any easier or less stressful. Sure now we don’t have to create master disks and wait for them to be duped. Now when it’s ready it can be on the Web site and ready to download in hours. But I think this is not always a good thing, the time between RTM (Release to Manufacturing) and FCS (First Customer Ship) was a time to get all the other little things sorted.
Still it’s done now, the press release went out and within 2 days, the number of full pages reads was greater than the total number of full pages reads for the previous Blink 3D 1.1 release. This does not mean that Blink 3D is white hot, but I think it does indicate that virtual worlds are certainly hot. For some people Blink 3D is a bit of a disappointment, they don’t get that it is a development platform and is not in it’s self a virtual world. They don’t realize that with Blink 3D you can create the most amazing virtual worlds of your own. Most people right now are more interested in visiting virtual worlds that have already been created. The analogy here is, would you rather watch a block buster movie or start work on a script and camera blocking for your own film. Blink 3D is in the business of letting you create your own film (virtual world) from scratch, what ever genera you want, film noir, horror, adventure, comedy, etc.
Over time people will start to realize that some of the best virtual worlds out there are not the big monolithic ones where the look and feel is at worst, completely sanitized or at best, looks like every one is using the same crayons. Some of the best films and games are made by indies (independents), and the same applies to virtual worlds. When these separate virtual worlds are linked together, the user is then free to explorer the massive, and rich metaverse.
It would be remiss of me, if I did not take time here, to point to the hard work that has been done by all the beta testers. They have tirelessly downloaded builds, kicked the tires, reported the bugs, and rightly brow beaten me when they felt I was fobbing them off. With out the beta testers, Blink 3D would not be the great product it is today. So a very big thank you to all the beta testers, for a long and hard job well done. Also a big thank you to the people who allowed my to show there work in the Gallery and Customer Showcase, both of which look pretty impressive, even if I say so myself.
Next we start work on the inDuality platform, this is something I have been planning and thinking about for at least 2 years. Sure the original idea has morphed slightly but not much. I’m looking forward to finally being able to make a start on this. For those of you worrying about Blink 3D, don’t, it is a key component of the next phase. More news on inDuality and what its all about as we start to roll things out. In the meantime, if you want to get an idea of what the vision is, have a read of the Metaverse 2.0 white paper. I have received so much positive feedback on it, I’m so pleased I finally put my thoughts down on paper. But as someone pointed out to me recently, I need to do a Metaverse 2.1 version of the white paper, things are moving forward, social networks were only just starting when I wrote it over a year ago. I believe that there is an impending collision between virtual worlds and social networks and the inDuality Platform is going to be there to help make it happen.